Help

How Gridman is put together and what connects to what — with real screens as examples.

Getting started

How Gridman is put together

Five entities and the links between them: everything else in the app hangs off that chain.

Gridman rests on a single chain: project → sequence → shot → version → comment. A project is a film, a commercial or a series. A sequence is a scene inside it. A shot is a single plate somebody owns and that has a due date. A version is the actual file brought in for review. A comment is a note pinned to a frame of that version.

  1. Project
    A film, a spot, a series. Code, dates, team
  2. Sequence
    A scene inside the project. Optional
  3. Shot
    A plate: due date, artists, status, brief
  4. Version
    An uploaded file: stage and number
  5. Note
    A remark on one frame of the version
The same project’s other branch
  1. Project
    A film, a spot, a series. Code, dates, team
  2. Master
    Edit, colour, sound. A name and a code
  3. Master version
    The whole cut: its own status, no stage or verdict
  4. Note
    A remark on one frame of the version
A shot carries
  • Status
  • Due date
  • Artists
  • Brief
A version carries
  • Stage
  • Verdict
  • Proxy and thumbnail
  • Drawings on frames
Who sees what
  • Ownereverything in their own account
  • Internal mini-accountprojects they are allowed into, permissions set one by one
  • Client mini-accountonly the versions assigned to them in a review session
  • Guest with a linkone shot, no account, for as long as the link lives
Everything else in the app hangs off this chain.

Sequences are optional: a small project lives without them and keeps its shots directly in the project. Everything else — statuses, stages, artists, links, watermarks — are not separate modules but properties of those five entities. Which is why it reads best top-down: first Projects and sequences, then Shots, then Versions and stages.

A second, shorter branch grows out of the project — master versions: the edit, the colour pass, the mix, that is, the reels that cover the whole film at once. They live beside the shots rather than inside them, and they are simpler: Project master versions.

In the code and the API the central entity is called Shotman; in the interface it is only ever a shot. Same thing.

Naming convention

A version name assembles itself from the project code, the numbers and the stage — nothing to type by hand.

Every project has a short code — 2 to 8 latin letters or digits, say HLS. Everything else is built from it:

  • HLS_010 — a sequence;
  • HLS_010_020 — a shot inside it;
  • HLS_010_020_comp_v003 — the third comp version of that shot.

Numbers step by 10, so there is always room to slip 015 between 010 and 020 without renaming half the project. The app fills in the next free number for you, and you can override it.

Version numbers count per stage: comp has its own run, anim has another. The first comp version of a shot is comp_v001 even if three animation versions came before it.

If your studio has run on its own scheme for years, keep the file name: the upload dialog has a “use the file name” switch, and Gridman then leaves the name alone.

Projects and sequences

The project is the top level: dates, team, chat and all the statistics gather here.

A project starts with a name, a code and its dates. From then on it lives as sections in the left column: Overview, Master cuts, Sequences, Shots, and below them, under “Materials”, Files, Reports and Board. The team roster lives in Management instead — one page for every project.

The Overview section: schedule, shot and version counters, status breakdown, urgent deadlines and the team chat
Overview is the project summary: time left until delivery, shots by status and the nearest deadlines.

Sequences are scenes. They earn their keep once you pass a couple of dozen shots: lists filter by them and Gridman Tools lays out folders from them. A shot can move to another sequence at any point.

The project’s sequence list: a mosaic of frames, the scene description, a status bar and the shot count
Project sequences: each one carries a mosaic of frames from its shots and a status bar.

A finished project goes to the Archive — it leaves the list but stays reachable and is not deleted. The project-wide chat is switched on and off in the project settings.

The “Master cuts” section is for reels that cover the whole project: the edit assembly, a colour pass, the mix. Not everyone sees it — access is granted separately, see Project master versions.

Shots

A shot is the unit of work: due date, artists, status and a brief. Versions stack up inside it.

A shot carries a due date, one or more artists, a status and a brief. All of it shows on the card in the list, together with a preview of the latest version.

Shots tab: cards with the latest-version preview, stage codes and colour-coded status bars
The shot list. Filters on top go by status, artist and stage; the control on the right changes card size and switches to a list view.

The brief lives on the Spec tab next to the comments: that is where you write down what has to be done and attach references. The artist reads it in the same place they watch the version — no hunting through email.

If a plate is dropped, the shot is omitted: it stays in the project with a mark, but no longer skews the statistics or waits for versions.

Shot timing

First frame, length and handles — so the numbers on screen match the numbers in the pipeline.

A shot can be given its timing: the first frame of the cut, the length, and the spare frames before and after — the handles. The layout follows the industry convention, so numbers coming out of an edit drop in without recalculation.

  • First frame — the number in the project’s own numbering, 1001 by default;
  • Length — how many frames go into the cut, handles excluded;
  • Handles — the spare before and after: the working range is wider than the cut by that much on both sides.

First frame and length live as a pair: set one and the other is required. Clearing the length clears the timing altogether.

Once timing is set, the The player and frame-accurate navigation counts frames from the first working frame. Until then the count starts at the project’s first frame — a value you change in the project settings.

Gridman checks an uploaded version’s length against the timing and, when they disagree, says so on the version tile and on the shot card. The case where a version arrives without handles is called out separately. None of this blocks the upload: it is a warning, not a veto — the person decides.

For a whole project at once, timing comes in by importing the cut — the button on the Shots tab. EDL (CMX 3600) and CSV are accepted. You first see the breakdown: what will be set, what will change, what stays as it is, and what the project has no shot for at all. What gets written is exactly what you saw in the preview.

The Nuke plugin can set first and last frame from the shot’s working range — “Frames from Gridman”. The numbers in Nuke and in review then line up by themselves.

Versions and stages

Every upload is a new version. The stage (comp, anim, your own) keeps one line of work apart from another.

A version is an uploaded video or still. The upload asks for a stage: comp, anim, cleanup, ref — the list belongs to your account, and both codes and titles are edited under “Management”.

Shot page: the card on top and the versions table — frame, name, stage, status, who uploaded and when
Shot versions as a table: each has its own stage and its own number. Clicking the frame opens the player.

Once uploaded, the video is processed: a proxy is built for smooth playback and a thumbnail is grabbed. The version is marked while that runs and opens in the player as soon as it is ready. The original is kept if your plan allows it and the project asks for it.

Proxies are encoded in AV1; browsers that cannot play it get an H.264 one prepared on first open — automatically, nothing to switch on.

A version also carries a verdict — approved, changes requested or pending. A verdict can move the shot status on its own, see Statuses, verdicts and auto-statuses.

Project master versions

Reference reels for the whole project — edit, colour, sound — with their own versions, discussion and links.

A shot is one plate. But a project also holds reels that belong to the whole film at once: the edit assembly, a colour pass, the sound mix. They have no artist, no stage and no due date — there is nothing to hang them on inside a shot. They get their own section, “Master cuts”, right after “Overview”. The item in the left column does not take you off the page: it opens the list of masters inside the column, and you stay where you were looking.

The “Master versions” tab: the list of masters on the left, the assembly card with a frame and the versions table with statuses
Masters sit in a list on the left. The rest is the shot page: card, versions table, and notes in the player.

A project keeps as many masters as it needs. Each gets a name and a short code, and the code goes into version names: under the master “Edit” with the code EDIT versions are called HLS_EDIT_v001, HLS_EDIT_v002. Inside a master there is its own versions table, an “Upload version” button on the card, and the same discussion in the player as a shot has: a note on a specific frame, a drawing over the picture, replies in a thread.

The name and the code can be changed at any point, but a new code only reaches the names of future versions. The ones already uploaded stay as they are — their names have gone out into links and into exported notes.

What sets a master version apart from a shot version is what it does not have: a stage (comp, anim), a tag and a verdict. Those describe the production of a single plate and do not apply to a cut. It does carry a status of its own, from the same list you keep. That status does not roll up to the master itself: “Edit” is never “in progress” — a particular assembly is.

If your reference reels travel a different road than shots do, the list can be split: “Management” → “Statuses” has a “Separate statuses for master versions” switch. Turn it back off and nothing is deleted — master versions simply go back to the shared set. More in Statuses, verdicts and auto-statuses.

Access to the section is a right of its own, and this is the only place in Gridman where “can look” is granted separately. The reason is plain: a master is a reel for the entire project, and there is usually no need to show it to everyone who was given a couple of shots. The scale has three positions:

The “Master versions” permission scale on a client account: None, View, Upload and edit
Client account rights. “Upload and edit” already includes viewing.
  • None — for that person the section does not exist: no item in the column, and the project page keeps its ordinary cover.
  • View — sees the masters and writes notes on them.
  • Upload and edit — creates masters, uploads versions, sets statuses.

You and the project members see masters through project access itself — the right is there for Mini-accounts and permissions. A team member only needs it in order to edit.

In every other respect a master version behaves like a normal one: the same processing queue, the same download and watermark rules (see Watermarks and downloads), and the same kind of outside link — the “Share” button in the section header. A status change notifies the people who can see the section.

The cover of the project page is a frame from the latest ready master version, and it plays right there when clicked. Notes on it are left in the section rather than on the cover — so the discussion does not split across two places.

Project reports

State, deadlines, iterations and feedback — counted from what the project already holds.

The report opens from Reports in the project’s left column, under “Materials”; on a phone it is in the same row of sections. Seven sections: state, deadlines, iterations and review, feedback, sequences, team, and activity by week.

A project report: the status bar, delivery by shots and by frames, pace and comparison against the deadline
The first section is state: where the project stands and whether it is on time.

Nothing has to be kept up by hand: it is all counted from shots, versions, comments and the project log. Each section says which time it speaks about — “now” is a snapshot taken as you open it (statuses, deadlines, open notes), “for the period” is what happened over the range you picked.

  • Delivered — a shot currently sitting in a status that means “done”; move it off done and it stops counting as delivered;
  • Overdue — the shot’s own deadline, or the end of the project when it has none; nothing burns in a closed project;
  • Pace — delivered over four rolling weeks; “at the current pace” divides what is left by it, without promising a date.

Every chart has a table view, and the whole report exports as a single CSV file.

The report needs a permission of its own, and client accounts are not shown it at all: iterations and overdue work are the studio’s kitchen. The team section is gated behind the team permission as well, because other people’s overdue work is information about people. Without the permission the Reports item is not drawn at all — neither in the column nor in the row of sections; the address still opens for such an account, but it sees an honest “not shown”.

There are deliberately no hours, no costs and no comparison between projects.

Review

The player and frame-accurate navigation

Exact frame stepping, timecode, zoom and a timeline with comment markers.

Version player: a note drawn on the frame, the notes panel on the right and the transport bar below
The version player in full: frame and transport on the left, notes and threaded replies on the right.

Under the frame sit the timecode and the frame number — the thing notes are actually argued about. Left and right arrows (or J / L) move exactly one frame, space pauses, F goes full screen.

Frames are numbered the way the pipeline numbers them, not from one: the count starts at the project’s first frame, 1001 by default. If the shot has timing set, it starts at the first working frame, handles included. The number on screen therefore matches what you see in Nuke, and you can say it out loud.

A fresh version opens on the fast proxy: it encodes several times quicker than the final one, so there is nothing to wait for. Full quality is finished in the background — the player says how long is left and switches over on the next pause or seek, so the track never changes mid-viewing. You can pick the quality by hand in the player menu; the original is there too, when it is kept.

  • + and zoom into the frame, 0 or a double click return to 100%;
  • markers on the timeline show where comments sit — click one to jump there;
  • the snapshot button copies the current frame with the drawings on top.

The full list of shortcuts is in the app: profile menu → “Keyboard shortcuts”. Keys are read by position, so your layout does not matter.

Comments and drawing on the frame

A note is pinned to a frame, not to an email: it sits where the problem is.

A comment belongs to one frame: it remembers the timecode and the frame number. You can draw over that frame — an arrow, a box, a line or freehand. The drawing shows on its own frame only, so it never covers the rest of the shot.

Comments panel: a message from the client tagged “Client”, a threaded reply and a general comment on the version
Client comments are highlighted and labelled — you will not mistake them for the internal discussion.
  • You can reply to a comment — that makes a thread instead of a second entry in the feed;
  • an @mention hands the note to a person: they get a notification, see Notifications;
  • resolved notes get a tick and drop to the bottom;
  • there is also a general comment — on the version as a whole rather than a frame.

Files can be attached to a comment — a reference, a screenshot, a crop from another package. When the notes pile up, take them out as a list or have them summarised: Exporting notes.

Statuses, verdicts and auto-statuses

Statuses are your own list. A verdict on a version can move the shot status by itself.

Shot statuses are set up for your studio: name, colour and icon. Each one can be given a stage meaning — “in progress”, “ready to start” or “done”. That meaning decides whether an artist’s stages count as closed, and whether they keep getting notifications.

Status list under “Management”: statuses with their colours and icons
The status list: “Management” → “Statuses”. Drag to reorder.

Separately from the shot status, every version carries a verdict: approved, changes requested or pending. Whoever watches sets it — the owner, a reviewer or a client on a review.

Auto-statuses tie the two together: “version approved — move the shot to Approved”, “client asked for changes — send it back to In progress”. Configured under “Management”, separately for the team and for clients.

The status given to every newly uploaded version is configurable too — so nobody has to set it by hand after each upload.

A dictionary can also belong to one project alone — when a particular job runs on a different order of things. Turn it on under “Management” by choosing whose dictionary you are looking at: the set is copied from the shared one and the links inside that project are re-pointed at the copies. The rule is simple: once a project has its own, the shared one is no longer visible there. It replaces rather than adds, otherwise the list would hold two “Comp in progress” entries in different colours. Switching it back off restores everything by name and deletes nothing.

Auto-statuses stay shared across the account: the copied set is born with the same names, so the setting moves into the project by itself. A set can be saved as a template and rolled out to another project — rolling it out replaces that project’s dictionary wholesale.

By default the same list also serves Project master versions. If your reference reels follow a different road, switch on “Separate statuses for master versions” in the same “Statuses” screen. The set then splits in two: “Shots and versions” and “Master versions”. Switching it back off deletes nothing — those statuses simply stop showing up on masters.

Comparing versions

Two versions side by side on shared playback — you see what changed between uploads.

Comparison is switched on from a button in the player’s control row: one version on the left, another on the right, playback shared. Scrubbing moves both, so the frames never drift apart. The second mode is a wipe: the versions lie on top of each other and you drag the boundary between them.

Two versions compared with a wipe: the new version on the left, the previous one on the right, the boundary dragged with the mouse
The wipe: one version over the other, the boundary dragged with the mouse. Each name sits in its own corner.

A comment written in comparison remembers which mode it came from: open it later and you land on the same pair of versions.

Watching together: sync playback and review sessions

Dailies in two shapes: a live session where everyone sees one frame, and a prepared list of versions with verdicts.

Sync playback is the live one. A host drives the player and everyone else sees the same frame in their own browser: scrubbing, pausing and switching versions are repeated for all.

A review session is the opposite — not live. You put a list of versions together in advance, and the reviewer walks it one by one leaving a verdict: approve, request changes, or omit the shot. A summary builds up at the bottom and can be copied out in one piece.

Review session screen: the version in the player, verdict buttons and the list of versions under review
A review session: verdicts go on keys 1–3, progress through the list is on the left.

A session is either internal or client-facing. A client session is assigned to the client’s mini-account: they see only the versions you put in it and nothing else in the project. A separate switch decides whether they also see the team’s earlier comments.

Exporting notes

Notes travel to the edit as markers or to a spreadsheet — no retyping.

Notes on a version come out two ways: as a table (frame, timecode, author, text, resolved) that Excel or Google Sheets opens, and as EDL markers that DaVinci Resolve and Premiere understand — the comments land straight on the timeline.

The export takes the notes of the version you have open: each version keeps its own list, so old remarks never bleed into the new ones.

Colour and LUTs

Watch under the right gamma: camera presets and your own .cube files right in the player.

The player has a colour panel: exposure, gamma and LUTs. Presets for common camera gammas are generated on the spot and can be switched on by any account.

Your own .cube files upload on the Pro and Studio plans. Each LUT separately decides whether a guest on a Links for the client sees it — a client usually needs one working look, not your whole shelf.

The colour panel in the player: LUT search, the “No LUT” entry and an expanded group of ACES presets
The colour panel in the player: built-in ACES presets and your own .cube files in one list.

A LUT only affects playback. The stored file does not change, and downloads are unaffected.

Team and access

Artists and studio members

An artist is whoever a shot is assigned to. A member is someone invited to the studio who already has their own Gridman account.

Artists are a list of names you hang on shots. An artist can be just a name in the list or a live person — a Mini-accounts and permissions or a studio member: they then see their own shots and get notified about them.

An artist can be given stages they own — say comp only. “My shots” and “my stages are done” are then counted against those, not against the whole project.

A studio member is someone who already has a Gridman account of their own. Their login, password, two-factor protection and language are theirs; the studio controls only what they can see and do inside it. That is what sets them apart from a Mini-accounts and permissions, which you create for someone who has no account at all.

You invite them once to the studio, not to every project. A member has one set of permissions and one list of projects — either named one by one or “all”. You can give them an expiry date, narrow them down to the shots assigned to them, and switch them off for a while without deleting anything.

Managing accounts and the studio’s public face is never handed to a member — those are keys to someone else’s studio. The Team section and the dictionaries can be granted, though: a managing producer works within the boundaries of the studio that invited them.

Both are kept in one place: account menu → Management → Team. It covers every project — the project for the members list is picked right there. A project has no Team tab of its own on purpose: two doors would mean two different sets of controls.

A member can leave someone else’s studio themselves — Settings → Studio memberships. The named artist stays behind, and shot assignments are not broken.

Mini-accounts and permissions

Separate logins for the team and for clients — no sign-up, with precise control over what they see.

A mini-account is a lightweight login inside your own account: a name like person@your-login and a password. The person needs no registration and no email address.

They come in two kinds:

  • Internal — for the team. Permissions are fine-grained: comment, give verdicts, create shots and versions, manage sequences, links, reviews, the board, the dictionaries.
  • Client — for the customer. Sees only the versions assigned to them in a review session and nothing else — see Watching together: sync playback and review sessions.

There are quick roles — viewer, reviewer, artist, manager, full access — and, separately, which projects the account is allowed into at all. An account can be disabled or given an expiry date, after which the login stops working.

Two sections are granted on a three-position scale rather than a checkbox — the reference board and [[masters]]: “None”, “View”, “Upload and edit”. Editing always includes viewing. On masters this is the only case in the app where the right to look is granted on its own: without it a person sees neither the item in the column nor the frame from an assembly on the project page.

Downloading is set apart from viewing: watermarked file, clean file, or clean file plus the original. It does not change what the person sees in the player — see Watermarks and downloads.

Several accounts in one browser

Your own account and mini-accounts from different studios side by side — switch without signing out and back in.

A person often has an account of their own plus mini-accounts at several studios at once. They can all live in one browser and be switched from the account menu — no signing out and back in.

The set does not let anyone in without a password. Every account is added by a full sign-in — password and, where it is on, the two-factor check. Switching merely reaches for access that was already granted.

Switching reloads the page completely, so nothing is left over from the previous account. Other tabs notice the change by themselves — if the page they are on is not available to the new account, they move to the project list and say so.

The set holds up to six accounts. It was deliberately not made a paid feature: charging for it would have ended with mini-account passwords being passed around by hand.

Work showcase

The public page of a studio and its work — part of the same account the production runs in.

The showcase is a public portfolio: a studio page and work pages, open to anyone without signing in. A work is published straight from the project it was made in, yet it does not depend on that project: the media is copied separately, so the project can later be archived or deleted and the showcase will not notice.

The Studio section: the cover with the logo, the profile visibility row and the published work
The showcase as the studio sees it: the visibility switch on top, the work below.

The Studio section in the account menu has two tabs. Profile: name, logo, cover, description, contacts. Work: the publications themselves. A profile is either a studio or an artist — different addresses and wording, everything else the same.

While the profile is not public — and it is not by default — the studio is absent from the catalogue and from search, its page does not open, and no work can be published. The switch sits at the top of the Studio section.

The video comes from one of three places: a version from a project, a file of your own, or a YouTube or Vimeo link. Stills are added as a gallery. Title and description can be given in two languages — the button under the description opens the second field; leave it empty and we show whatever there is.

A public work page: the reel across the full width, the title, the studio name and the description
This is how a guest sees a work: the page is open to everyone and needs no sign-in.

Everyone in the credits is given a role. A name is published only with that person’s own consent: they get an email, confirm taking part, and choose the name they appear under. Until they do, the role is visible and the name is not. A refusal, or a later withdrawal, takes effect at once and for good, without asking the studio.

A published work can be made the showreel piece — it then leads the studio page as the first, large tile. There is only one: naming a second one takes the first one down.

A public studio page: the cover with the mark, the description, work and view counters and the feed of works
The studio page: description, counters and every work in one feed.

Showcase permissions are granted separately from project ones: one covers drafts, media and credits, the other covers submitting for publication and taking work down. Only the owner edits the studio profile, and invited members of someone else’s studio are never given these permissions at all — a company’s public face is not their ground.

Watermarks and downloads

A mark drawn over the picture while watching and a mark burned into the file on download are two different things.

While watching, the mark is drawn over the video in the browser and carries the viewer’s identity and the time. The file itself is served untouched and nothing is re-encoded. Three independent switches turn it on: a master one on the owner, one per mini-account, and one per link.

On download the mark is a different beast: it is burned into the pixels, and such a file is prepared on request. Anyone entitled to a clean file — the owner and accounts with the matching permission — gets it without the wait.

Next door lives the access log: who opened a shot, when, and whether they grabbed frames. It answers “where did it leak from” when material travels further than planned.

Notifications

The bell, a sound and the browser’s system notifications — with a say in what is worth telling you about.

Events land in the bell inside the app and, when the tab is closed, as a system notification from the browser — if you allowed them on that device.

  • Status changes on shots and versions, verdicts and auto-statuses included;
  • replies to your comments and @mentions — those always arrive;
  • status changes on master versions — but only for the people who can see the Project master versions section;
  • a choice between “all shots” and “mine only”, meaning the ones you are assigned to.

There is a separate switch for “stop notifying once all my stages are done”: the shot goes quiet until somebody reopens it.

Master versions have no artists, so “mine only” does not apply to them: they reach whoever is subscribed to “all”.

Two-factor sign-in and sessions

A code from an authenticator app, and the list of devices signed in.

Settings → Security. Two-factor sign-in is switched on in two steps: the authenticator app shows a code, you type it in and confirm. From then on every sign-in asks for a code.

Lose the phone and there is no way round the code on your own — the reset goes through support. Arrange a spare way into your authenticator ahead of time.

Active sessions show a row per device signed in: when it started and what it was opened with. The cross ends one, the button beside it ends all but the current one. A plain “Sign out” closes only the current one: signing out on a phone no longer signs you out of the workstation.

An ended session stops renewing at once, but access already handed out lives out its few minutes. If a key has leaked, count on that.

The owner sees and ends Mini-accounts and permissions sessions from the account card. It is the “sign them out everywhere” lever, without switching the account off.

Files, storage and the workstation

Uploading versions

Large files go straight to storage and survive a dropped connection.

A version is uploaded from the shot page — by button or by dropping the file. Everything that could refuse it (permissions, the per-file limit, free space) is checked before the first byte leaves, not after the gigabytes have landed.

Files from 16 MB up use a resumable upload that goes straight into storage, past our server. If the connection drops, the parts wait for it to come back and finish themselves — as long as the page is open there is nothing to do. An unfinished upload can be picked up within 24 hours.

A version can also be a frame sequencepng, jpg, tif, dpx or exr: pick the whole pack and Gridman assembles a clip from it. You set the frame rate yourself and can change it later — comments then move with their frames rather than staying on the old seconds. Linear exr is brought to a viewing gamma, so the frame looks the way it does in the pipeline instead of washed out.

Common video formats and stills are accepted. An uploaded image becomes a version too — with comments and a verdict, just without a timeline.

Master versions (Project master versions) are uploaded exactly the same way, only from the “+ Version” tile in their own master’s strip, and the upload asks for a description.

Storage and plans

Space is counted on processed files. The plan sets the volume, the file size and the number of mini-accounts.

  • Free — 200 MB, up to 200 MB per file, originals are not kept.
  • Pro — 200 GB, up to 5 GB per file, originals kept and viewable in original quality, more mini-accounts.
  • Studio — 1 TB, an unlimited team, public links under the studio brand.
  • Enterprise — everything in Studio plus your own S3: the files live with you and our limit does not apply. Activated in person only.
Plans page: Free, Pro and Studio compared feature by feature
Plan comparison inside the app.

Space in use is shown in the profile menu. When a paid plan runs out the files do not vanish on the spot: there is a grace period, and the warnings come well in advance.

The reference board

A shared mood board per project.

The Board is the project’s shared mood board: images, links and captions on an endless canvas, with every edit visible to the others at once. A board can be shared by public link. Board images count towards the same storage quota, and their number depends on the plan.

Project files

Everything downloadable on one screen: sources, versions, attachments, the board and LUTs.

Files is a separate project screen: the tree of places on the left, the contents of one of them on the right. It opens from Files in the project’s left column, under “Materials”, and from the “Files” card in the Overview summary. From the start the tree mirrors how the project is built: sequences with their shots; no sequences — shots right in the root. Master versions, the board and LUTs stand apart as service nodes.

A source is material for work: a plate, a Nuke or AE project file, an archive, a reference. It goes into the project, a sequence, a shot, a master or your own folder — with the “Upload” button or by dropping it onto the list. A dropped folder is reproduced as folders here. Large files use resumable upload: a dropped connection costs one part, not the whole transfer.

  • Your own folders can be created anywhere — in the root, inside another folder, in a sequence, in a master and inside a shot. A sequence, a shot and the “Master versions” node can be dragged into your folder; the masters themselves stay put — they have their own order in the project.
  • The “Source for the team” mark at version upload gives its original to everyone with access to the shot. Where it lands is set once in the project settings by folder name — the folder is created in the right shot by itself.
  • Several files can be taken as a bundle: tick the rows or press “Download all”. The archive is built on the server, the download starts by itself, and a ready one lives for a day — “My bundles” at the bottom of the tree hand it over again without rebuilding.
The “Project files” screen: the tree of places on the left, the summary and tiles of recently added files on the right
The tree of places on the left, the contents of one of them on the right. The root holds the summary and what was added last.

Source files are stored on Pro and above — the free plan has nowhere to keep them. They take space in full, within the shared storage quota.

The frame and the row name open a full-screen view: images and ordinary video the browser shows itself, everything else gets a preview frame and the caption “take the full file with the button”. Download buttons say honestly why they are dimmed: “the original was not stored”, “a permission is needed”, “still processing”.

Gridman Tools

A desktop app for the workstation: sequence names, project structure, checks and delivery packaging.

Tools is a separate Windows program that works with folders on disk; the basic tools need no account at all.

  • Sequence renamer — brings a frame pack in line with the convention: numbering, padding, separator. With a preview, a journal and an undo.
  • Project structure — lays out folders from the studio template, including from the real shots in Gridman.
  • Project check — gaps in numbering, zero-length and half-downloaded frames, version mismatches, shot codes from another project.
  • Delivery packaging — the latest versions from the exports folders across all shots, copied to the delivery folder together with a manifest.csv.
Gridman Tools window: the sequence renamer
The Gridman Tools window.

Signing into Tools with your account is worth it for the link to your projects: folder structures then come from real shots instead of invented names. Signing in issues the program a key, see API keys.

Plugins for Nuke, Blender and Resolve

Send a render to Gridman straight from the package — installed from Gridman Tools.

Plugins are installed and removed from Gridman Tools, the “DCC plugins” screen. Tools writes the access key itself — there is nothing to type into the package.

  • Nuke — a panel listing shots, sending a render straight from a Write node, and a “Frames from Gridman” button that sets first and last frame from the shot’s working range;
  • Blender 4.2 and newer — a panel in the viewport sidebar and sending a render from the output properties;
  • DaVinci Resolve — a Workspace → Scripts → Gridman menu item: it watches the render queue and hands the finished file to Tools.

Blender keeps a separate extensions folder for every version — install the plugin into each one you use. And you have to enable the extension by hand: Preferences → Add-ons. We do not edit anyone’s Blender settings for them.

Resolve only reads scripts at startup: once the plugin is installed, restart the package or the menu item will not appear.

API keys

A key gives a program access to the account on your behalf — this is how Gridman Tools signs in.

A key acts exactly as whoever issued it: for a mini-account, with that account’s permissions, re-read on every request. Disable the account and the key dies with it immediately.

The full key is shown once, at creation. A lost key cannot be recovered — only revoked and reissued.

Mini-account keys are created by their sign-in to Gridman Tools and are visible to the owner in the same section: only the owner can revoke any of them.

No answer here? Write to us — we will help and extend this page.

Telegram: @metraveer